Molyneux Syndrome
The mindset of a game developer who thinks that his/her game can deliver 'everything (the audience) has ever hoped for' in a game of that genre.
This mindset is named for the developer of Fable, Peter Molyneux. Though a solid game, Fable did not hold up to the revolutionary and dynamic RPG it was set up to be.
This mindset is named for the developer of Fable, Peter Molyneux. Though a solid game, Fable did not hold up to the revolutionary and dynamic RPG it was set up to be.
He makes sky-high promises and claims he can make a game pretty much by himself and in Flash; this guy has Molyneux Syndrome written ALL over him.