NPC
There are two definitions for this word (both relatively the same). First there’s npc’s in video games, those are “non-player characters” or N.P.Cs. The second definition is a person with such little originality and brain power that they are the most bland human on the planet, sorta like how most Doja Cat fans always say “Does she forget she’s famous???” Or how all Andrew Tate fan says “Common Tate w.”
“Do you have a single original thought process? You npc.”
NPC
A play on video games "non-player character" mixed with a play on The Simulation Hypothesis.
An NPC is seemingly a human that is unable to think objectively.
We exist in a simulated reality and some humans take on the role of NPCs, spouting "opinions" they are programmed to spout and repeating in a cult-like manner.
An NPC is seemingly a human that is unable to think objectively.
We exist in a simulated reality and some humans take on the role of NPCs, spouting "opinions" they are programmed to spout and repeating in a cult-like manner.
Liberal: (Yelling) Fuck Trump! Ban guns!
Conservative: (Yelling) Fuck Hillary! Ban immigrants!
Friend: Bro, I'm sick of all these people just repeating shit...
Me: Its hard to move forward with all these NPCs.
Conservative: (Yelling) Fuck Hillary! Ban immigrants!
Friend: Bro, I'm sick of all these people just repeating shit...
Me: Its hard to move forward with all these NPCs.
NPC
Short for non-player character. These characters are coded to give pre-determined answers and dialogue. These can be found in single player games.
Yakup is an NPC
npc
non playable character
usually used to describe someone oblivious that hasn’t “spawned into the world” and acts like they have no thoughts
usually used to describe someone oblivious that hasn’t “spawned into the world” and acts like they have no thoughts
“Bro you are such an npc”
“Ok”
“Ok”
NPC
A play on the term "non--player character" from various forms of interactive gaming (particularly RPGs).
Someone using no critical thought or reasoning skills.
Simply regurgitating a set of arguments and non-sequiturs bequeathed to them by someone else.
Also, once you get it being passed along through multiple generations of NPCs, you get the "Chinese Whispers" effect as well. Drastically ratcheting up the level of crazy.
Someone using no critical thought or reasoning skills.
Simply regurgitating a set of arguments and non-sequiturs bequeathed to them by someone else.
Also, once you get it being passed along through multiple generations of NPCs, you get the "Chinese Whispers" effect as well. Drastically ratcheting up the level of crazy.
Protestor: You're a Nazi!
Me: I'm Jewish...
Protestor: You're a racist!
Me: Have you read anything I've written in the last 10 years? It's fairly clear I'm not a racist.
Protestor: You're a misogynist!
Me: Okay, that's it. Please produce some evidence of my supposed misogyny.
Protestor: Uh...I just heard it from someone...BUT YOU'RE EVIL!
Me: Ah, you're an NPC. Better get that script fact-checked...
Me: I'm Jewish...
Protestor: You're a racist!
Me: Have you read anything I've written in the last 10 years? It's fairly clear I'm not a racist.
Protestor: You're a misogynist!
Me: Okay, that's it. Please produce some evidence of my supposed misogyny.
Protestor: Uh...I just heard it from someone...BUT YOU'RE EVIL!
Me: Ah, you're an NPC. Better get that script fact-checked...
NPC
NPC (Non Player Character)
Usually used to refer to characters in an MMORPG that are computer controlled
Usually used to refer to characters in an MMORPG that are computer controlled
Wow that NPC is selling cheap swords!
NPC
Non-Player Character. In general, any character (human or otherwise) in a role-playing game that is not controlled by someone playing the game.
In a tabletop RPG, the game master or equivalent (the person running the game) will generally act/speak the parts of all NPCs. These NPCs can range anywhere from an innkeeper the players talk to in order to rent a room to the mysterious woman who follows your party along for her own unknown reasons only to backstab you right when you were starting to trust her. It's up to the GM.
In LARP, the people running the game will again play the NPC parts, and may enlist others to be NPCs. In an ongoing game, LARP NPCs tend to be the characters who are either too temporary or too important to be done by a given player.
In single-player video game RPGs, NPCs are anyone who isn't your party. They generally aren't referred to as such in this context because "the guy next to the weapon shop" works just as well. These NPCs have a set dialog, and most will repeat the same thing they say every time you try to talk to them. Several webcomics have poked fun at this.
And in a MMORPG, the NPCs are the characters controlled by the server. They often have some kind of distinguishing feature, such as listing their trade in their status window or their name being displayed in a different color of text. As with single-player RPGs, these NPCs will tend to have set patterns of behavior and often must be interacted with to achieve some objective or another.
In a tabletop RPG, the game master or equivalent (the person running the game) will generally act/speak the parts of all NPCs. These NPCs can range anywhere from an innkeeper the players talk to in order to rent a room to the mysterious woman who follows your party along for her own unknown reasons only to backstab you right when you were starting to trust her. It's up to the GM.
In LARP, the people running the game will again play the NPC parts, and may enlist others to be NPCs. In an ongoing game, LARP NPCs tend to be the characters who are either too temporary or too important to be done by a given player.
In single-player video game RPGs, NPCs are anyone who isn't your party. They generally aren't referred to as such in this context because "the guy next to the weapon shop" works just as well. These NPCs have a set dialog, and most will repeat the same thing they say every time you try to talk to them. Several webcomics have poked fun at this.
And in a MMORPG, the NPCs are the characters controlled by the server. They often have some kind of distinguishing feature, such as listing their trade in their status window or their name being displayed in a different color of text. As with single-player RPGs, these NPCs will tend to have set patterns of behavior and often must be interacted with to achieve some objective or another.
I need someone who's not playing a regular character to be a NPC today.
Talk to the NPC by the gates to start the item collecting quest.
Talk to the NPC by the gates to start the item collecting quest.