Roguelife
A game that resets most or all player stats and items in each death/failure, and in which the 'looping' mechanigc is a core facet of the overall narrative (e.g., in-game characters are aware of the looping phenomenon and/or the game's mechanics or environments change significantly as a result of previous runs)
Guy 1: "Have you checked out Deathloop?"
Guy 2: "No man, I don't like the repetitiveness of roguelikes and roguelites"
Guy 1: "Dude, it's a roguelife, don't worry about it"
Guy 2: "What the heck is a roguelicke"
Guy 2: "No man, I don't like the repetitiveness of roguelikes and roguelites"
Guy 1: "Dude, it's a roguelife, don't worry about it"
Guy 2: "What the heck is a roguelicke"