Sonic Spinner
redemption arcade game released by Sega in 2007. It allows those who win to collect tickets. It came in two cabinet variations: the first being for any location and the other specially made for Chuck E. Cheese outlets. And The gameplay has the player press a button to stop the spinner, with the aim of making the spinner land on a high ticket payout. There are three settings that affect the games payout percentage; the Coins-per-Credit setting, Prize Dial setting, and the Skill Level setting.
The Coins-per-Credit setting determines the number of coins that have to be inserted before a single play is initiated. Sonic Spinner can be set from one to nine coins per single play, with the default setting being one coin per play. Sonic Spinner ships with three unique prize dials so the operators are able to get close to their desired ticket payout. Operators can then tune the payout amount by adjusting the skill level. The skill level has nine increments, with the skill settings having a significant effect on the average ticket payout.
The Coins-per-Credit setting determines the number of coins that have to be inserted before a single play is initiated. Sonic Spinner can be set from one to nine coins per single play, with the default setting being one coin per play. Sonic Spinner ships with three unique prize dials so the operators are able to get close to their desired ticket payout. Operators can then tune the payout amount by adjusting the skill level. The skill level has nine increments, with the skill settings having a significant effect on the average ticket payout.
Boy: Can I have a token to Play The Sonic Spinner Please
Mom: ok
Mom: ok