Stone's Law
The principle that the more stoned you are, the more likely normal things around you are to break. It is a direct relationship between the user and the objects (electronics, doors, food packaging, public fountains) wherein the objects break in front of the user, causing him or her to wonder if the item is really broken or if they are really high.
Circa 2012: named for the American designer, professor and coffee connoisseur, who first proposed such an idea in 2006.
Circa 2012: named for the American designer, professor and coffee connoisseur, who first proposed such an idea in 2006.
(After getting high) "Weird, my headphones have always worked before but now the left earpiece is broken. Is it broken? Or is this just Stone's Law?"