Ubification
A term coined by Jim Sterling used to define a recent trend in video games in which Ubisoft publishes a large amount of fundamentally nearly identical open world games, which all have very similar or identical elements in the game.
Jim Sterling defines the tropes for Ubification in his video as "A huge open world, a slowly unfolding map, multiple hidden collectibles, a handful of side mission recycled across the play-space, gameplay that blend stealth and action with options for either play style, moving targets that patrol roads and require hijacking or destroying, very light crafting, tons of XP opportunities for straightforward skill trees, and the liberation of clearance of distinct regions."
Jim Sterling defines the tropes for Ubification in his video as "A huge open world, a slowly unfolding map, multiple hidden collectibles, a handful of side mission recycled across the play-space, gameplay that blend stealth and action with options for either play style, moving targets that patrol roads and require hijacking or destroying, very light crafting, tons of XP opportunities for straightforward skill trees, and the liberation of clearance of distinct regions."
If you wondering just how far the Ubification structure can go, consider The Crew: a racing game with an impressive amount of Ubification.
ubif
useless but interesting fact
What type of nerd are you, one with alot of ubifs? a science nerd, a word nerd, a math nerd?