Design-Pattern
A general, reusable solution to a commonly occurring problem within a given context in life.
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"that girl I just met -- I'm in love with her -- I'm gonna play it cool"
"nice dude, that's a design-pattern"
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"bro I'm about to not kick sand in Ninja's face"
"good call man -- that's a design-pattern"
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"that girl I just met -- I'm in love with her -- I'm gonna play it cool"
"nice dude, that's a design-pattern"
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"bro I'm about to not kick sand in Ninja's face"
"good call man -- that's a design-pattern"
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Design Patterns
In programming, things work by names. Therefore, if you have to change something, add something, remove something, it normally takes a lot of work, as your have to re-implement the names.
Design Patterns is a successful attempt to eliminate the frustration by helping you create a separate interface (where you tell the program what things do) from your classes (how you implement actions).
While it is commonly used in programming, it is also used in architecture.
Design Patterns is a successful attempt to eliminate the frustration by helping you create a separate interface (where you tell the program what things do) from your classes (how you implement actions).
While it is commonly used in programming, it is also used in architecture.
I used to think real programmers subclassed everything until I found out about design patterns.